AI Insights · Timothy · January 2023
Top 5 Card Battler Apps on Android in the Middle East, Q4 2022
Discover the performance trends of the top 5 Card Battler apps on Android in the Middle East during Q4 2022, including weekly downloads, revenue, and active users.
The fourth quarter of 2022 saw intriguing trends for the top 5 Card Battler apps on the Android platform in the Middle East. Based on data from Sensor Tower, these apps showcased varying performance metrics in terms of weekly downloads, revenue, and active users.
Mighty Party from PANORAMIK GAMES LTD demonstrated a dynamic quarter. Weekly revenue started at around $6.3K in early October and saw a significant peak at approximately $11.9K in early November, ending the year at around $10.5K. The app's weekly downloads experienced a notable surge, peaking at 9.8K in early November. Active users also saw a substantial increase, reaching a high of 24.9K in early November before stabilizing around 12.8K by the end of December.
MARVEL SNAP by Nuverse had a remarkable debut after its mid-October release. The app's weekly revenue grew steadily, beginning at around $421 and peaking at approximately $6.5K in mid-December. Downloads saw an initial spike with 27.3K in the week of October 24, followed by another surge to 8.8K in the final week of December. Active users showed a similar pattern, starting with 27.5K in late October and ending the quarter with 20.3K.
Hearthstone from Blizzard Entertainment, Inc. maintained a consistent performance throughout the quarter. Weekly revenue fluctuated, peaking at about $5.7K in early December. Downloads remained relatively stable, with a slight peak of 298 in mid-December. Active users hovered around 3.1K, with minor variations throughout the period.
Yu-Gi-Oh! Duel Links, developed by KONAMI, experienced a modest quarter. Weekly revenue peaked at around $3.7K in late September and gradually declined to approximately $1.3K by the end of December. Downloads saw a peak of 1.3K in the last week of December. Active users increased from 4.2K in late September to 4.9K by the end of December.
WWE SuperCard - Battle Cards from 2K, Inc. had a steady quarter. Weekly revenue showed a peak of approximately $1.7K in late November, with downloads peaking at 1.6K in the same period. Active users remained robust, starting at 15.5K in late September and reaching a peak of 20.2K in late November.
For more detailed insights and further data, visit Sensor Tower.